
Donkey Kong Country
1998–2000 · 2 seasons
Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut. Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.
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Seasons & Episodes
1. Bad Hair Day
Aug 5, 1998In a parody of Samson and Deliah, K. Rool invents a robot Candy to be Deliah to cut Samson [DK]'s hair so he can be weak and they can steal the Crystal Coconut. Only faith in God and some bananas can make the good ol'ape strong again and save the day.
2. Barrel, Barrel ... Who's Got the Barrel
Aug 6, 1998In an attempt to impress Candy, Bluster takes the Crystal Coconut. The Coconut accidentally gets into one of the Barrel Factory's barrels and is sent off in a rocket-barrel, ending up with Eddie the Yeti.
3. Kong for a Day
Aug 7, 1998During a day of truce, K. Rool tricks the apes into thinking Donkey Kong is causing trouble, which gets Donkey Kong banished.
4. Ape Foo Young
Aug 11, 1998Cranky makes a youth potion, to make himself younger. Donkey Kong, upon finding the potion thinks it's just a regular drink, and is turned into a baby.
5. Buried Treasure
Aug 12, 1998The island goes treasure hunt crazy. After Donkey Kong, Diddy and Funky find a map, and the others hear about it.
6. Booty and the Beast
Aug 13, 1998Captain Scurvy and his pirates come to the island, for the Crystal Coconut. Donkey Kong and Diddy get captured by the pirates, but are helped by a Klap-Trap.
7. Get a Life, Don't Save One
Aug 14, 1998After Donkey Kong saves Bluster, Bluster tries to be helpful to Donkey Kong, but causes more harm then good.
8. Orangutango
Aug 17, 1998K. Rool enters the ""Oranutango Dance Contest"", the grand prize being a wish from the Crystal Coconut.
9. Double Date Trouble
Aug 18, 1998Donkey Kong has big trouble when he has to do triple duty: guarding the Crystal Coconut, being with Diddy and being with Candy.
10. Cranky's Tickle Tonic
Aug 19, 1998Eddie the Yeti, in a foul mood, keeps the whole island awake with his pounding. Cranky makes a potion to put Eddie in a better mood.
11. Raiders of the Lost Banana
Aug 20, 1998Donkey Kong takes a golden banana from the Temple of Inca-Dinka-Do, the banana is cursed and causes trouble for anyone possessing it.
12. From Zero to Hero
Aug 21, 1998Cranky is having x-ray examinations for all the island, and his x-ray machine is on its last legs. Upon overhearing some of the conversation Bluster thinks Cranky means he doesn't have long to live, and goes around trying to be helpful (so-as to be remembered).
13. Speed
Aug 25, 1998Krusha gains intelligence, after being hit by a mine cart. He then makes his own plan to try to steal the Crystal Coconut.
14. Bluster's Sale Ape-Stravaganza
Aug 26, 1998Candy asks Cranky to do a commercial for Bluster. After Donkey Kong and Diddy visit Cranky they accidentally cause him to get sent all around the island (while he's asleep, from a sleep tonic).
15. The Curse of Kongo Bongo
Aug 27, 1998All the apes on the island receive notes, which have the curse of Bluebeard Baboon on them. If the curse is read twice the island will sink into the ocean!
16. Klump's Lumps
Aug 28, 1998K. Rool has had it with Klump's failures, he strips Klump of his rank and banishes him. Dixie befriends Klump, so Klump decides to help her, and the other apes.
17. Ape-Nesia
Nov 3, 1998After slipping on a banana peel and having a fall, Donkey Kong gets amnesia. During his memory loss, both Captain Scurvy and King K. Rool take advantage of him.
18. I Spy With My Hairy Eye
Dec 21, 1998King K. Rool uses a robot double of Candy (the Candy Clone) to try to steal the Crystal Coconut.
19. Legend of the Crystal Coconut
Dec 22, 1998Everyone is in a mad-dash for the Crystal Coconut. When Donkey Kong, wanting to learn the secrets of the Coconut, gives it to Klump and Krusha, K. Rool has them take it back and the pirates have also come to get the Coconut.
20. Kong Fu
Dec 23, 1998Kong Fu, a kung-fu ape, faces Donkey Kong in the ""Donkey Kong Challenge"".
21. Watch the Skies
Dec 24, 1998After hearing of ""interplanetary visitor dudes"" from Funky, Donkey Kong and Diddy think aliens really have come when they see a strange craft flying around the island.
22. Bug a Boogie
Dec 25, 1998Cranky sends Donkey Kong and Diddy on a wild goose chase. Then things turn bad, as the pirates are coming, for the Crystal Coconut.
23. The Big Chill Out
Dec 28, 1998Donkey Kong and Diddy go into business, after accidentally making a cold drink, ""Coconut Chill"", during a hot spell on the island.
24. Baby Kong Blues
Dec 29, 1998Donkey Kong and Diddy have to baby-sit Baby Kong, but the carriage, with Baby Kong in it, rolls away and right into K. Rool's. K. Rool takes a liking to the baby and wants him to be his heir.
25. To the Moon Baboon
Dec 30, 1998After a semi-suggestion by Donkey Kong, Cranky decides to make a Kongo Bongo time capsule, and send it to the moon.
26. A Thin Line Between Love & Ape
Dec 31, 1998Bluster makes a love potion, to use on Candy. The potion falls into K. Rool's hands and he uses it to have Candy get him the Crystal Coconut.
About
Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut. Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.
- First aired
- 1998-08-05
- Era
- 90s
- Length
- 2 seasons · 40 episodes
- Genres
- Animation, Action & Adventure, Comedy, Sci-Fi & Fantasy, Kids
